Tomb Heist - GGJ2019

Trailer

The assets I created, the floor tiles uses the same texture map. They were the main building blocks for the map

The assets I created, the floor tiles uses the same texture map. They were the main building blocks for the map

The arena! We wanted to have a granular transition. The left side being the entrance and the right side being inside of the tomb.

The arena! We wanted to have a granular transition. The left side being the entrance and the right side being inside of the tomb.

Lighting setup - A few reflection capsules to make the metallic/reflections pop!

Lighting setup - A few reflection capsules to make the metallic/reflections pop!

Get towards the loot!

Get towards the loot!

Tomb Heist - GGJ2019

The Global Game Jam of 2019 was a lot of fun, here's the result! I was responsible for the level design, lighting, set dressing and modeled + textured a few simple assets. Like the floor tiles, walls, pillars, traps and pot of gold.
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Tomb Heist is a 2-4 player party game about raiding someones else's home. As an adventurer, you always feel at "home" traveling around the world, finding some treasures!
Compete against other players for the treasures, where you can push them against traps, steal their loot and bring it back to your van. To see who can collect the most!
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Tomb Heist is a game created during the Global Game Jam of 2019, with use of UE4. Play it here! : https://globalgamejam.org/2019/games/tomb-heist
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[My Team Members]
Rick: Design / Programming
Goran: Design / Programming
Gilian: Programming
Sjoerd: Sound composer
Maria: Hero props & Character Art https://www.artstation.com/mrkvz

More artwork