World Building: Sub Saharan - UE4
[WIP]
Third Person View. First composition

[WIP]
Third Person View. First composition

[WIP]
 Second Iteration. I wasn't happy with my old scene. The lighting and focal points were off. I made some iterations on it after some feedback.

[WIP]
Second Iteration. I wasn't happy with my old scene. The lighting and focal points were off. I made some iterations on it after some feedback.

Detailed Lighting Viewport

Detailed Lighting Viewport

World Building: Sub Saharan - UE4

[Personal Learning Project]: World Building in UE4 with Epic Games Kite Demo + Paragon assets & World Machine.
[Theme]: Sub Saharan Environment
[Inspiration]: "Uncharted 4" and "Horizon Zero Dawn".
[Duration]: ~12+ Hours

I have been doing level design (for games), for around 3 years now. (currently 3rd year Game/Level Design Student at the NHTV @Breda)
In my last project I got the opportunity to learn more about World Machine, Lighting and the creation of an open world level. I wanted to test out my skills, a small challenge to see how much I had grown the past year.
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The environment that I have created is a Sub-Saharan environment. I wanted to create a colorful environment with lots of low foliage, mountain vistas in the background and a small creek.

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