plugin preview
[🛠️ PLUGIN IN DEVELOPMENT]
PROTOPALETTE focuses on material consolidation and texture output.
This plugin is complementary with PROTOCOLOR, another plugin that I made. While PROTOCOLOR allows users to quickly assign colors to meshes, PROTOPALETTE makes sure that we don't generate 100s of materials that will affect drawcalls, by creating a single palette texture based on the collection your meshes are in. This is especially handy for game engines or programs that benefit from this type of optimization.
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Key features:
• Combine multiple flat color materials into a single texture
• Preserve the original materials non-destructively
• Generate clean UV layouts from color assignments
• Reduce draw calls and material count for game-ready assets
• Maintain visual parity with the original colored meshes
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This makes it perfect for:
• Game-ready asset export
• Optimization passes
• Stylized asset packs
• Engines like Unreal, Unity, Godot, etc.