WorldMachine Collection #1

[Mars] A Rocky Area (WorldMachine Terrain #3)

Big Ravine (WorldMachine Terrain #2)

Snow Mountain (Worldmachine Terrain #1) : w/ Flow&Deposition Maps & Gradient for subtle color transitions.

Preview of the node graph to create the Mars-Like Terrain. I used simple landscape gen + texture nodes & used the height selector to mask out areas.

Slope Masks etc. are inside the Color Macro. They consist of several select slope + color gen nodes

Preview of the node graph to create the Mars-Like Terrain. I used simple landscape gen + texture nodes & used the height selector to mask out areas.

Slope Masks etc. are inside the Color Macro. They consist of several select slope + color gen nodes

Bonus Picture: build in Blenders real time engine (eevee)

Bonus Picture: build in Blenders real time engine (eevee)

WorldMachine Collection #1

A collection of terrains that I created in WorldMachine, with use of the Advanced Perlin Noise & Layout Generator inside of WM.
Textured in WorldMachine (w/ Simple Color Maps & Normals).

For the past few months, I have been having fun with experimenting inside of WorldMachine. (in my free time).

Texturing and Terrain creation is something that I would like to explore further as part of my level/environment design skillset.
I personally think combining WorldMachine with a sculpting program like Zbrush or Blender, would make it a powerful workflow to create environments.

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