[Mars] A Rocky Area (WorldMachine Terrain #3)
Big Ravine (WorldMachine Terrain #2)
Snow Mountain (Worldmachine Terrain #1) : w/ Flow&Deposition Maps & Gradient for subtle color transitions.
A collection of terrains that I created in WorldMachine, with use of the Advanced Perlin Noise & Layout Generator inside of WM.
Textured in WorldMachine (w/ Simple Color Maps & Normals).
For the past few months, I have been having fun with experimenting inside of WorldMachine. (in my free time).
Texturing and Terrain creation is something that I would like to explore further as part of my level/environment design skillset.
I personally think combining WorldMachine with a sculpting program like Zbrush or Blender, would make it a powerful workflow to create environments.